Rivals Pokemon
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3DS vs. NGP-Gaming 2011
After dabbling PSP - DS, Sony turns to face the longtime dominance of Nintendo in the handheld market. The power will serve this time to make a difference? We analyzed this and other clues.
Although the results of Sony PSP has not been optimal, have dared to launch a new stake to the monopoly (meaning figuratively) by Nintendo in the area of portable consoles. For years the company has beaten Mario generation after generation, sometimes with rivals to be taken into account, such as Game Gear, and others virtually alone, as happened with Game Boy Advance. In fact, since the SEGA I tried, the only serious attack on the hegemony of Nintendo was the one who was raised with the PlayStation brand attached to a portable machine. However, time has shown that while some were clear what they wanted to do and even reacted quickly to further enhance its strategy, others simply thought that having more powerful hardware and theoretically attractive and had everything done.
Thus, Nintendo really revolutionized handheld gaming, especially with the touchscreen, that although it was nothing new, of course had never been used so much. Added to that, that started in reaching the widest possible audience with three factors proved to be fundamental: Nintendogs, Brain Training and a lot more stylish Nintendo DS Lite. In fact, the beginnings of the console were not dazzling, but they realized the potential in a niche that had not exploded and were by him. Meanwhile Sony boasted a machine that played music or movies on UMD, had a potency comparable to its PS2 home console (although it was slightly below), had even a web browser and many other wonderful uses. The games, however, were the same as we have at home, on a smaller screen and a control worse. What is the clear choice for any gamer? At least, for me, I would bring about an alternative to what we could play in the warmth of my home, titles really meant for a handheld.
While the situation has evolved somewhat over time and the appearance of reviews both in one and the other side, not that much has changed the subject. The turning point can now reach with the launch of the continuation of these two machines. On the one hand we have 3DS, remember, is to feature the top screen star who can appreciate a 3D depth effect without the use of glasses like in the movies. Its design is very similar to its predecessor, with minimal changes in thickness, weight or size, but the bottom screen is slightly larger (in inches) than the DSi and the top has increased its effective resolution to 400 pixels, compared to the 320 to the bottom. Among the new features include the addition of an analog stick like the PSP, including a gyroscope as the Wii Motion Plus and an array of services relating to the Wi-Fi. Do not forget the inner chamber and, of course, the two outer allow three-dimensional photographs.
In front we have PSP 2, or NPM, or Sony have a good call at the time. I guess not dispense with the PlayStation brand. Moving on, what I see looking at the spec sheet, not knowing that this is a console, is actually a very powerful mobile phone (more than anyone in the market or will come out this year). On the one hand we have a four-v9 ARM CPU cores, and although there is no phone yet to get to four cores are just beginning for two, the ARM architecture is the most common smartphones. The same can be said of the GPU, which again repeated four cores. What else is there? Mobile Connect 3G and Wi-Fi, GPS, Bluetooth, compass, gyro, front and rear cameras, capacitive screen, microphone ... Is not the same if you look out an iPhone or a Nexus S, to name a couple? That is, the multimedia terminal model that was supposed to be the first PSP, led to the maximum exponent.
As console itself there are two changes that could be described as substantial. First, the long awaited and highly anticipated second analog, essential for properly playing FPS titles and how useful it would have been in the original PSP. Furthermore, and perhaps most importantly, it is noteworthy as the demise of the UMD format. Too much has gone on, which some would say. The thud that Sony stuck with him and we saw several since it was launched because not even be a very popular machine made sense to have to buy another disk, when the easiest thing was to move the movies to a Memory Stick. In addition, dogged the console on issues such as thickness, size or battery life, fundamental to a portable device. In fact, I want to talk about it very soon. The new storage system will be similar to a flash card memory cards contain not only games, but will have capacity to store additional content such as DLCs and imagine that patches.
Going to compare, the basics would be to speak of power. If we gross, 3DS would be about three times more powerful than a PSP, at least in number of triangles it can process. However, where it is most unlike the Nintendo console is about the support for filters and other effects, therefore they missed the pixelated DS games. No doubt the look of a title may vary greatly if these details have other limitations that mask and leave a great finish chart. Quantifying the potential of NPM is far more complicated, given that the chips they use are new (used on mobile phones, but never with four cores, apart from its speed is unknown) and the demonstrations have been too short. Judging by videos, it gives the feeling of reaching the level of PS3, as indeed one would expect, but that some cuts would have the ability to move the current generation games (like Uncharted, Resistance and Metal Gear Solid 4 .) That would lead to a feature that seems to go to promote: to share game saves from the home console and portable Internet and continue heading in one or the other interchangeably. This may seem like a great idea, it gives me good wishes and then I will discuss, but let's go by parts.
Knowing that NGP will be much more powerful than 3DS, we might wonder what went wrong with PSP, who enjoyed the same situation in front of DS. Easy is the price, although that was only the beginning, as long both notebooks have a similar PVP. The battery is another issue that pulled back many as three or four hours can not be considered sufficient, do not give for a long journey by plane and require a recharge almost daily. While Sony has improved this factor to subsequent revisions, it is difficult to know how many changed their minds about it afterwards. The funny thing is that this is going to suffer badly 3DS and I are particularly worrying: three hours of life? It is the third part of what gives me half my DS! The charging is very pretty, yes, but more beautiful is the new version will draw safe to alleviate this major drawback. The fact is that none of this gave the impression of promoting a change in trend when corrected by Sony, except in specific areas, such as Japan, and only with certain games. Just before certain games? Exactly, at the end, what counts is the catalog.
As I mentioned earlier, the type of PSP games that were in were not what most users would want in a notebook. It's like mobile gaming, what triumph? Angry Birds, Fieldrunners, Jump Doodle... relatively simple and fun games that do not require much of my time, and especially different. There have in the DS "enemil nosequé trainings, the aforementioned Nintendogs, Meteos, Kirby: Canvas Curse, Elite Beat Agents (Or original than Japan, Osu! Tatakae! Ouendan!), Drawn to Life, Scribblenauts, The Professor Layton, Rhythm Heaven, The WarioWare, And so on. That, of course, did not prevent the emergence of more complex games, usually with a different twist on what was on the desk, as Zelda, New Super Mario Bros, The Pokémon, The Castlevania, Mario & Luigi, The World Ends With You, Dragon Quest IX, Advance Wars or Ninja Gaiden: Dragon Sword among many others. We even have some that are enjoyed as much or more portable than desktops, as Mario Kart DS or Animal Crossing: Wild World.
In PSP, however, there are few things that really answer it, honorable exceptions such as Patapon, Loco Roco or Exit. Moreover, these and other similar (see Lumines or Half-Minute Hero to name a few) often surround the lists of best games on PSP. The trouble is that most of the Catalog is occupied as direct conversions GTAOr sequelae such as desktop God of War or Metal Gear Solid: Peace WalkerApart from Ratchet and company, which although great games no doubt, to me is not something you generally want to play me when I go on the subway. Few bothered to really bring the gameplay to a portable machine, as it did the great Killzone Liberation. That's one of my concerns with NGP, considering what I have said before continuing the game started in our PS3. However, paradoxically, is more afraid 3DS where something happens. If I ever have heard of this in the podcast, you'll know why: the touch screen has been relegated to the background and, for obvious reasons, the top screen will focus our view that most of the time.
In this way, which was once a revolutionary console with two screens, one touch, has now become a three-dimensional PSP screen, except that it has a touchscreen for menus and little else, which is not even capacitive (or, which amounts to the same multi-touch). Most games we've seen so far for 3DS dispense altogether with the bottom screen, using only the traditional controls. It seems a huge step back from Nintendo, and do not quite understand. Which insisted on showing off power and performance was Sony, with both PSP and PS3, including support for 3D recently in the latter. That was no longer race from Nintendo GameCube and is not intended to put aside the gameplay changes to introduce a purely visual feature.
Although I have not spent much time in front of the new laptop, I did have occasion to take a look at several demos. What you want to tell you, as a disappointed viewer Avatar, tells me nothing. He went to see James Cameron's film knowing that the plot was terrible, and came away thinking that the vaunted 3D just had noticed throughout the film, which charts the effects or I was worth the entrance. Yes, 3D work, but once you get used ... gives you little, and the gameplay does not change one iota. Just look the same on PS3, the games are identical, and yes, you can find some as Motorstorm Apocalypse impressive, but most just do not change. Understand that you have to "manipulate" the 3D stuff you appear to call you attention. In that sense I was pretty good demo Metal Gear Solid, With the jungle and such, but most titles do not lend anything to that. And last but not least, is the death of 2D, when DS went through a renaissance that many lovers of the platforms we appreciated greatly. Who is going to risk making a game for 3DS dimensional?
In the street, on the contrary, I find a machine that attracts me more. I am a declared fan of mobile games (of the few that had an N-Gage and really enjoyed it, sad as it may sound to some people), because I think it fills a gap that do not meet handheld: the phone carry around, the console you have to take explicitly. With NPM, Sony has managed to unite and offer the best of both worlds. The multitouch screen is a full success and enhance the idea of the Minis, that while it has had relatively little good host. As it is raised, for me compete squarely with the iPad type tablets, Galaxy Tab Samsung, Blackberry Playbook and many others are coming: identical devices inside a phone, only with the larger screen, and at end people used more for leisure than for work. That does not prevent NPM, however, the applications have not focused on games. Be seen as self-da PlayStation Suite and incidentally that such Xperia Play, also known as a PlayStation Phone. All we have seen, some of us already started to be desired, but no one officially confirmed.
The truth is that if the last generation introducing the DS touch screen consoles and PSP just a screen embedded in a DualShock, now the tables have changed. NPM has been introduced by the multi-touch screen, touchpad on the back, which is little we can say that is 100% invention of Sony, at least in terms of their placement in a machine-oriented games. On the other hand, changed 3DS top by a 3D display, killing the use of touch. What they have in common is both the gyroscope, which is likely to have multiple uses. Similarly, connectivity services are anticipated critical to both. The theme to go with your 3DS in the pocket and trade items or perform other activities automatically interesting. Similar is the use of GPS in NGP to find players and even get around to creating a social network. Be followed very closely the evolution of the two systems since the concept is one thing and another practical application that they will have. At least Nintendo has finally taken the plunge and no other game friend codes, but a single console that share the list of friends among the other titles we have.
I think this time I have enlarged more than necessary, so I hope I have not worn inúltimente mouse wheel. Sure my words show that NPM calls me more than 3DS, of which I am very disappointed. But I wanted to do before closing a shade too long monologue. I've said a couple of times but I think it is important to repeat: what counts, after all, is the catalog. Nintendo has gotten the most support I've ever seen for a console at launch or the first few months and currently confirmed list of names is impressive, both in quantity and quality. In addition, the company is behind the mustachioed plumber is a guarantee of great games, at least on his part. Sony, however, practically only mentioned licenses you own and need to prove that the developers still rely on it, after the fiasco of sales PSP. If you also do not get out this year in all territories (it seems that it will), that lead to 3DS añito can pay dearly, because it is also giving its competitors, mobile handset manufacturers. In short, id getting popcorn, which is soap opera for a while.
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